Refurb weekend: Gremlin Blasto arcade board

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Summary

Because my sisters were taking rollerskating lessons and my own rink skills mostly consisted of pratfalling, my mother would occasionally give me quarters for the arcade instead. This was my first introduction to pinball — one of these days I'll have room for my first pin, a Williams Pin-Bot, alongside my Sopranos and ST:TNG machines — and quite a few arcade video games that I later got to play on my Tomy Tutor, Commodore 64 and Intellivision at home. However, a few games I played on the Tutor first before I ever played them on an arcade cabinet (Pooyan and Loco-Motion come to mind), and one outlier I never played in the arcade at all. Earlier, when we briefly lived in the Antelope Valley north of Los Angeles, the first computer I got to ever touch (albeit briefly) was a Texas Instruments 99/4A in the third grade classroom. Among other cartridges it had a brisk and zippy arcade conversion called Blasto from Milton Bradley which never got ported to any other system, and it wasn't until after college that I reacquainted myself with the TI version in emulation. I never actually got to put quarters in one. A shame, because by then we lived on the mean streets of east county San Diego, California — not far, it turns out, from the corporate office of Gremlin Industries where the original arcade incarnation of Blasto was developed (completely unrelated to the later PlayStation game). I spent most of my childhood and got my bachelor's degree in San Diego, and I still consider it my hometown. Decades later I managed to pick up an original service manual for yuks last year, which sat mostly pristine in my collection, but much more recently an actual Blasto logic board based on an 8080A CPU turned up on eBay. After waiting awhile for the seller to cut the crap, they finally posted it at a not totally unreasonable price for a completely untested item, as-was, no returns, with no power supply, no wiring harness and no auxiliary daughterboards. At the end of this article, we'll h...

First seen: 2025-06-29 00:35

Last seen: 2025-06-29 06:36