Play "The Plot of the Phantom" the text adventure that took 40 years to finish

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Summary

If you knew me in 1984, you would also know that you could find me glued to a chair in front of our family's Atari 800 personal computer, typing out BASIC programs from issues of COMPUTE! magazine and letting the summer days go by. I was also obsessed with the Infocom series of text adventure games, although I'd have to go to a friend's house to play them because they were almost exclusively for the Commodore 64. So of course I set out to make my own text adventure game! The Plot of the Phantom was a Zork-alike dungeon crawl with plenty of hide-and-seek puzzle quests for objects required to advance the game (e.g. to open a door, you needed to find the key, which was in the bucket at the bottom of the well, but you needed to find a rope first, etc.). I spent most of the summer working on it, only to be flummoxed when the game completely consumed the 64K (expanded!) of RAM available. A year or so later I got involved in my high school's theatre program and started learning how to play electric guitar, and programming didn't feel that important anymore. So the floppy disks went into a box along with the computer and peripherals and it sat my parent's house until one day it was sold and that was that. Let's now time-travel to the future a bit. It's 2018, and I've somehow gotten myself a career in software engineering, despite getting D's in maths and a BA in English that took five years to complete. I'm on a leave of absence, and I'm poking around Playfic marveling at the thousands of text adventure games written by hobbyists. This is how I learn about the existence of Inform 7, a modern programming language for creating text adventures ("interactive fiction" in today's parlance) that run on ported versions of the original Infocom software. So I have an idea. The The Plot of the Phantom code was gone, but I still had the original notebook of maps and objects. How fun would it be to recreate the game using the same virtual machine that Infocom used to create Zork? Well, ...

First seen: 2025-06-30 11:45

Last seen: 2025-06-30 17:47