"The G in GPU is for Graphics damnit "

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Summary

“The G in GPU is for Graphics damnit!”: Adventures in Triton Kernels, Profiling, Parallelism and More Background As is true for everything, a lot of things need to happen for anything to happen, and so it’s true for this blogpost as well. Out of all of these everything that needed to happen, 3 are these: The first professor I worked with was a graphics researcher who in our first meeting started out with a short rant about how his GPUs are being hogged for ML workloads, how students don’t approach him for graphics research anymore and that “The G in GPU is for Graphics”. I then had to tell him that I also approached him for an ML project. The happy compromise between our interests was to work on NeRFs. A fun piece of trivia is that the vision and graphics lab I worked in for this project is funded by the only BITSian to recieve an Oscars award. In my first year, I developed a short-term obsession and a long-term admiration for “code art” and found some beautiful work like these: fronkonstin, Sage Jenson, MoMA’s Code and Art exhibition, Casey Reas, Zachary Lieberman, etc. I wish I had archived these better because I am sure I am forgetting some very good ones. Also check out Processing and TouchDesigner if this interests you. I tried my hand at it for a bit, but eventually got busy with the more important efforts of loafing around in college. These can found on my github. In 2017, Phillipe Tillet, a PhD student at Harvard, started working on a DSL for CUDA programming called Triton which is then publically released in 2019. In 2020, OpenAI hires Phillipe and starts developing and maintaining Triton announcing a more usable prototype in 2021. In August of this year, I joined Microsoft Research India for a semester for my Bachelor’s thesis, where I have been working on (and mounting the accompanying learning curve of) systems and GPU optimisations. A lot of what makes this blog is what I have learnt in the previous ~2 months. Note. This blog is not a tutorial because b...

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Last seen: 2025-10-06 15:06