Show HN: Neural emotion matrix for NPCs

https://news.ycombinator.com/rss Hits: 3
Summary

🧠 Neural Affect Matrix For NPCs Give each NPC persistent emotions and dynamic personalities that evolve through interactions. 🎯 What is Neural Affect Matrix? Traditional NPCs rely on conditional logic and don't understand the source of their actions. This often leads to bugs or incoherent decisions that break immersion and make characters feel artificial. The goal is to make NPCs more human by giving them emotions as an important source of their behavior. Emotions that persist over time, creating unique personalities through experiences. The system works as a simple api for any game engine or modding tools. You can instantly check how any NPC feels about specific characters or entity, then use that emotional data to create more believable interactions. Here's what makes NPCs unique: 🧠 Emotional Understanding : NPCs grasp the emotional meaning behind conversations and actions : NPCs grasp the emotional meaning behind conversations and actions 💭 Emotional Memory : Every interaction shapes how they feel in the future : Every interaction shapes how they feel in the future 🎭 Evolving Personalities : Characters change and grow based on their experiences : Characters change and grow based on their experiences 🔄 Complex Relationships: NPCs can love some characters or entity while disliking others, just like real people How Emotions Work Think about how humans work: we feel first, then rationalize our decisions. NPCs should work the same way. We use Russell's Circumplex Model, a proven scientific framework that maps human emotions onto a simple 2D coordinate system: Valence (X-axis): How pleasant or unpleasant the emotion feels (-1 to +1) (X-axis): How pleasant or unpleasant the emotion feels (-1 to +1) Arousal (Y-axis): How energetic or calm the emotion is (-1 to +1) This creates an emotional landscape where every feeling can be precisely mapped and tracked over time. 🔗 Visualize emotions: Interactive Valence-Arousal Explorer ⚡ The Process Flow [ Input Text ] → [ Neural Aff...

First seen: 2025-10-06 17:06

Last seen: 2025-10-06 19:06