The Tiny Teams Playbook

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Summary

We are back organizing AI Engineer Summit — this time focused on Coding Agents! Join us in NYC on Nov 20-22!At the dawn of the decade of agents, AI Engineers and Productivity Agents are combining to create highly efficient teams from the smallest startups to internal skunkworks/refounding moments at decacorns and publicly listed companies. I previously defined “Tiny Teams” aspirationally as “teams with more m in ARR than employees”, because efficiency is the ultimate governing force for intellectual (and capital) honesty, not quantity of tokens or money or lines of code spent vibe coding. It is also a backdoor into a speed discussion, because smaller teams generally move faster, and faster teams generally win. Inter-Human trust & I/O is the bottleneck.The Tiny Teams concept has resonated so strongly that it’s pretty clear it is the next major transition of the org chart as we go from level 2 to 3 AGI. If the AI Engineer was the single player game, Tiny Teams are the co-op multiplayer game, capable of far more adaptability, resilience and “damage per second”. Not all players are human.latent space stickers to whoever can identify the games in the commentsThe study of org design is as old as human civilization, but this is the first time knowledge work can be augmented, automated, and scaled on demand, and organizations that don’t reflect this reality have their head in the sand. For AIEWF I curated some of the best examples of Tiny Teams I could find and simply asked them to talk about how they run themselves. We are releasing the full playlist today (which you can find in YouTube and NotebookLM format):go to YouTube now! shoutout to Vincent for the great thumbnailsSeriously, bookmark the Tiny Teams NotebookLM! We’ll keep adding to this over time.Universal advice from 7 teams w/ 100 people & 200m ARR. manually summarized.(this section is being updated live - if you are reading this on email, this will be updated on the live blog on Latent.Space. We’re shipping this o...

First seen: 2025-10-12 20:20

Last seen: 2025-10-13 12:23