Stride Game Engine 4.3 with .NET 10 Support

https://news.ycombinator.com/rss Hits: 3
Summary

Stride 4.3 brings .NET 10 and C# 14, Bepu Physics, Vulkan compute shaders, custom assets, cross-platform build strides, mesh buffer helpers, Rider/VSCode support, and performance and stability fixes. Table of Contents: Download and Upgrade 馃敆 You can download the Stride 4.3 Installer today. Release notes are available here. Make sure you read the guide to update Stride and projects properly. What's new in this release 馃敆 Stride 4.3 includes numerous enhancements and improvements. Here鈥檚 what to expect: .NET 10 Integration: Stride 4.3 is now fully aligned with .NET 10, harnessing its performance improvements and efficiency gains for game development. This means faster execution times, reduced memory footprint, and access to the latest C# features, making your development smoother and more efficient. Learn more C# 14 Features: With C# 14, Stride users can write cleaner, more concise code thanks to new language features. These improvements reduce boilerplate and enhance readability. Introducing C# 14 What has changed since Stride 4.2 馃敆 Bepu physics integration 馃敆 Adding support for Bepu Physics, a ridiculously fast physics engine written entirely in C#. Having both a game and physics engine in the same ecosystem reduces the cost of maintaining and improving it, the overhead that we may incur when communicating between the two APIs, and the barrier to entry for contributors. Bullet is still the default physics engine, and we welcome any contribution towards it, but our efforts will be focused on Bepu from now. The integration is effectively done, with Bepu's feature set now being slightly ahead of Bullet's. Have a look at this page if you want to migrate to Bepu. Vulkan compute shader support 馃敆 The Vulkan graphics backend has been modified to support compute shaders, and the shader compiler has also been modified to support compute shader generation for GLSL. User-defined Assets 馃敆 Introducing Custom Assets, a way to define and store data which can be referenced across mult...

First seen: 2025-12-02 08:53

Last seen: 2025-12-02 10:53