Thunder Compute (YC S24) is hiring a GPU systems engineer

https://news.ycombinator.com/rss Hits: 13
Summary

Systems Engineer (Full-Time) Company description Thunder Compute is a Y-Combinator backed AI-infrastructure startup. We are creating technology to improve GPU utilization through sharing and oversubscription at the CUDA API layer. Our core software lets us network-attach GPUs over TCP. This lets us allocate compute wherever it is needed most, leading to utilization gains of 5x+, with minimal performance overhead. We believe servers using dedicated GPUs is archaic, and plan to scale our virtualization software to every data center GPU in the world. This is a $100B+ opportunity, with a problem that uniquely boils down to technical execution. In this systems engineering role, you would be employee #2, working on our core virtualization software. If you are a top 0.1% systems engineer, looking for a problem that can be solved through sheer technical execution, this is the single highest potential opportunity on the market. Job description You will report directly to Co-founder and CTO Brian (ex-citadel quant dev). You likely have prior experience in quant dev, at NVIDIA, or similar. You are fed up working as a cog in a machine, you’d rather make a bet on your technical chops and change the world than take the $600K TC alternatives sitting in front of you. If this role is a fit, you know who you are. Responsibilities Core Skills: Top 0.1% systems chops C++ Deep knowledge of hardware and GPU Architecture Experience working in extremely low-level, latency-sensitive environments (hedge fund, NVIDIA, hardware research, or similar) Soft skills High potential to grow into a senior leadership position as the company expands Communication Flexibility Self-motivation (we expect you to drive your own work and contribute from day 1) Preferred pre-requisites Bachelor's degree in Computer Science from a top ~50 U.S. university, 3.5+ GPA Systems and hardware experience 1+ year of experience at a hedge fund, hardware company (e.g., NVIDIA, AMD), or similar preferred Compensation This r...

First seen: 2025-04-04 18:02

Last seen: 2025-04-05 06:06