Graceful Shutdown in Go: Practical Patterns

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Summary

Graceful Shutdown in Go: Practical PatternsGraceful shutdown in any application generally satisfies three minimum conditions:Close the entry point by stopping new requests or messages from sources like HTTP, pub/sub systems, etc. However, keep outgoing connections to third-party services like databases or caches active.Wait for all ongoing requests to finish. If a request takes too long, respond with a graceful error.Release critical resources such as database connections, file locks, or network listeners. Do any final cleanup.This article focuses on HTTP servers and containerized applications, but the core ideas apply to all types of applications.1. Catching the Signal#Before we handle graceful shutdown, we first need to catch termination signals. These signals tell our application it’s time to exit and begin the shutdown process.So, what are signals?In Unix-like systems, signals are software interrupts. They notify a process that something has happened and it should take action. When a signal is sent, the operating system interrupts the normal flow of the process to deliver the notification.Here are a few possible behaviors:Signal handler: A process can register a handler (a function) for a specific signal. This function runs when that signal is received.Default action: If no handler is registered, the process follows the default behavior for that signal. This might mean terminating, stopping, continuing, or ignoring the process.Unblockable signals: Some signals, like SIGKILL (signal number 9), cannot be caught or ignored. They may terminate the process.When your Go application starts, even before your main function runs, the Go runtime automatically registers signal handlers for many signals (SIGTERM, SIGQUIT, SIGILL, SIGTRAP, and others). However, for graceful shutdown, only three termination signals are typically important:SIGTERM (Termination): A standard and polite way to ask a process to terminate. It does not force the process to stop. Kubernetes sends this...

First seen: 2025-05-04 22:49

Last seen: 2025-05-05 06:50