Xenon is an open source universal game cheating framework C++

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Summary

Xenon Framework - C++ Game Hacking Framework Xenon is a powerful and flexible C++ framework designed for creating game cheats, both internal and external. It provides a modular architecture that allows developers to easily implement features like ESP, Aimbot, Radar, and more. Xenon supports multiple game engines, including Unreal Engine and Unity, and is designed to be universal, meaning it can be adapted to various games with minimal changes. This README provides an overview of the framework, examples of how to create projects using Xenon, and a comparison between internal and external cheats, as well as support for Unreal Engine and Unity. NOTE: A complete documentation is under elaboration Table of Contents Introduction Xenon is designed to simplify the process of creating game cheats by providing a set of reusable components and utilities. It abstracts low-level details, allowing developers to focus on implementing game-specific logic. The framework supports both internal (DLL injection) and external (standalone application) cheats, and it can be adapted to work with different game engines. Key Features: Modular Design : Easily add or remove features like ESP, Aimbot, Radar, etc. : Easily add or remove features like ESP, Aimbot, Radar, etc. Universal Compatibility : Works with Unreal Engine, Unity, and other engines. : Works with Unreal Engine, Unity, and other engines. Customizable UI : Built-in support for ImGui for creating in-game overlays. : Built-in support for ImGui for creating in-game overlays. Memory Management : Provides utilities for reading/writing game memory. : Provides utilities for reading/writing game memory. Event-Driven Architecture : Hook into game events like updates or rendering. : Hook into game events like updates or rendering. Automatic DLL Injection: Built-in system for injecting DLLs into game processes (work in progress but functional in many cases). Internal vs External Cheats Internal Cheats Internal cheats are implemented as DLLs ...

First seen: 2025-05-08 12:32

Last seen: 2025-05-08 12:32